I'm a self trained 3D artist since middle school. I started with Blender and have fallen in love with that program and 3D in general. My experiences with art and animation come from working with faculty at my college (Oregon State University) doing animations for their academic research. I'll even be published in a research journal for my work with vet med grad students.
My current line of work is heavy in it's use of Unreal for virtual environments for 3D person, interactive, projects.
My real passion though, is video games. I work in the Dota 2 workshop creating armor designs to hone my skills and maintain my craft. I also work with friends and classmates on micro video game projects.
References available upon request.
Technology Across the Curriculum is responsible for media support for academic research. Veterinary medical studies involving VR and virtual simulations food health studies are the main focus for the 2016 academic year.
I currently and doing a freelance gig for OSU faculty in Computer Science College. The research focus was on human and robot interaction as we progress steadily in that direction. The goal of the project was to create semi-realistic scenes and animations where a robot worked its way, and interacted, in your home.
A quick freelance project with the IDEAS team at OSU to help the robotics department. The project was based around robotics to help humanity. For OSUs robotics team it was about the potential for robotics to help disabled people control their mobility through a "smart wheelchair." The video I worked on with a team of New Media Communications students was to describe the problem and present the solution for people ALS and other similar conditions.